/*
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Digital VFO with Rotation Dial
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File: dial.cpp
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Author: JF3HZB / T.UEBO
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Created on July 1, 2023
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*/
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#include "dial.hpp"
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void LCD_setup(void)
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{
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lcd.init();
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lcd.setColorDepth(16);
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//if (lcd.width() < lcd.height()) { lcd.setRotation(lcd.getRotation()^1); }
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//lcd.setRotation(1);
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for (int i = 0; i < 2; i++)
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{
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sprites[i].setColorDepth(lcd.getColorDepth());
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sprites[i].setFont(&fonts::Font2);
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sprites[i].setTextDatum(textdatum_t::top_right);
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}
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int div = 1;
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for (;;)
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{
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sprite_height = (lcd.height() + div - 1) / div;
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bool fail = false;
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for (int i = 0; !fail && i < 2; ++i)
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{
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fail = !sprites[i].createSprite(lcd.width(), sprite_height);
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}
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if (!fail) break;
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for (int i = 0; i < 2; ++i)
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{
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sprites[i].deleteSprite();
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}
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div++;
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}
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sp.setColorDepth(16);
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//sp.setFont(&fonts::Font6);
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sp.setFont(&fonts::FreeSansBold18pt7b);
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sp.setTextDatum(textdatum_t::middle_center);
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lcd.startWrite();
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}
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void DIAL::draw(int32_t freq, int yoff)
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{
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int num;
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float numf;
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float zoom_x, zoom_y;
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float angle;
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freq=abs(freq);
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#ifdef MODE0
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int xc = lcd.width() / 2 + hoff;
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int yc = voff + top_margin + (std::fmax(radiusMain, radiusSub));
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float aoff = 0;
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#endif
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#ifdef MODE1
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int xc = voff + top_margin + (std::fmax(radiusMain, radiusSub));
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int yc = lcd.height() / 2 + hoff;
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float aoff = -90.0f;
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#endif
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#ifdef MODE2
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int xc = lcd.width() - (voff + top_margin + (std::fmax(radiusMain, radiusSub)) );
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int yc = lcd.height() / 2 + hoff;
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float aoff = 90.0f;
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#endif
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#ifdef MAIN_UNIT_kHz
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TickResoMain = 10000;
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TickResoSub = 1000;
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#endif
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if(TickResoSub == 10000) TickResoMain = 100000;
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// draw dial Background ---------------------------------------------------------
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#ifdef MODE0
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sprites[flip].fillRect(0, voff-yoff, lcd.width(), lcd.height()-voff, DialBGCol);
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#endif
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#ifdef MODE1
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sprites[flip].fillRect(voff, 0-yoff, lcd.width()-voff, lcd.height(), DialBGCol);
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#endif
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#ifdef MODE2
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sprites[flip].fillRect(0, 0-yoff, lcd.width()-voff, lcd.height(), DialBGCol);
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#endif
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// draw Sub dial ----------------------------------------------------------------
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#ifdef REV_DIAL
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angle = -resoSub * (float)( freq % (TickResoSub*10) ) / (float)TickResoSub ;
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#else if
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angle = resoSub * (float)( freq % (TickResoSub*10) ) / (float)TickResoSub ;
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#endif
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sp.createSprite(1, 1);
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sp.clear(TickSubCol);
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float pvoff;
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if (tnSub<=0) pvoff = -0.5f; else pvoff = 0.5f;
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for (int i = -100; i < 100; i++)
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{
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float a = angle - (float)i * resoSub;
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if (a > 100 || a < -100) continue;
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zoom_x = (i%5 ? tickWSub : ((i % 10) ? tick5WSub : tick10WSub));
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zoom_y = (i%5 ? tickLSub : ((i % 10) ? tick5LSub : tick10LSub));
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sp.setPivot(0, radiusSub / zoom_y + pvoff);
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sp.pushRotateZoomWithAA(&sprites[flip], xc, yc - yoff, a+aoff, zoom_x, zoom_y, 0);
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}
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// draw Sub number ----------------------------------------------------------------
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zoom_x = font_sizex_sub;
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zoom_y = font_sizey_sub;
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sp.createSprite(60, 28);
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#ifdef MODE0
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if(tnSub<=0){
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sp.setTextDatum(textdatum_t::top_center);
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sp.setPivot((float)sp.width() / 2, (radiusSub + tnSub) / zoom_y);
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}else{
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sp.setTextDatum(textdatum_t::baseline_center);
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sp.setPivot((float)sp.width() / 2, (radiusSub + tnSub) / zoom_y + (float)sp.height() );
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}
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#endif
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#ifdef MODE1
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if(tnSub<=0){
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sp.setTextDatum(textdatum_t::middle_left);
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sp.setPivot( (radiusSub + tnSub) / zoom_x, (float)sp.height() / 2);
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}else{
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sp.setTextDatum(textdatum_t::middle_right);
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sp.setPivot( (radiusSub + tnSub) / zoom_x + (float)sp.width(), (float)sp.height() / 2);
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}
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#endif
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#ifdef MODE2
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if(tnSub<=0){
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sp.setTextDatum(textdatum_t::middle_right);
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sp.setPivot( -(radiusSub + tnSub) / zoom_x + (float)sp.width(), (float)sp.height() / 2);
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}else{
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sp.setTextDatum(textdatum_t::middle_left);
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sp.setPivot( -(radiusSub + tnSub) / zoom_x , (float)sp.height() / 2);
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}
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#endif
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sp.setTextColor(NumSubCol, TFT_BLACK);
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for (int i = -80; i < 80; i += 10)
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{
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#ifdef REV_DIAL
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float a = angle + (float)i * resoSub;
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#else if
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float a = angle - (float)i * resoSub;
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#endif
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if (a > 100 || a < -100) continue;
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sp.clear(TFT_BLACK);
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num = (freq/(TickResoSub*10)*10 + i + 1000)*(TickResoSub/1000) % (TickResoMain/100);
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#ifdef MODE0
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if(tnSub<=0) sp.drawNumber( num , sp.width()>>1, 0 );
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else sp.drawNumber( num , sp.width()>>1, sp.height()-1 );
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#endif
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#ifdef MODE1
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if(tnSub<=0) sp.drawNumber( num , 0, sp.height()>>1 );
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else sp.drawNumber( num , sp.width(), sp.height()>>1 );
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#endif
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#ifdef MODE2
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if(tnSub<=0) sp.drawNumber( num , sp.width(), sp.height()>>1 );
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else sp.drawNumber( num , 0, sp.height()>>1 );
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#endif
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sp.pushRotateZoomWithAA(&sprites[flip], xc, yc - yoff, a, zoom_x, zoom_y, 0);
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}
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// draw Main dial -----------------------------------------------------------------------
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#ifdef REV_DIAL
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angle = -resoMain * (float)( freq % (TickResoMain*10) ) / (float)TickResoMain;
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#else if
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angle = resoMain * (float)( freq % (TickResoMain*10) ) / (float)TickResoMain;
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#endif
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sp.createSprite(1, 1);
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sp.clear(TickMainCol);
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if (tnMain<=0) pvoff = -0.5f; else pvoff = 0.5f;
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for (int i = -100; i < 100; i++)
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{
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float a = angle - (float)i * resoMain;
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if (a > 100 || a < -100) continue;
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zoom_x = (i%5 ? tickWMain : ((i % 10) ? tick5WMain : tick10WMain));
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zoom_y = (i%5 ? tickLMain : ((i % 10) ? tick5LMain : tick10LMain));
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sp.setPivot(0, radiusMain / zoom_y + pvoff);
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sp.pushRotateZoomWithAA(&sprites[flip], xc, yc - yoff, a+aoff, zoom_x, zoom_y, 0);
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}
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// draw Main number ----------------------------------------------------------------------
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zoom_x = font_sizex_main;
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zoom_y = font_sizey_main;
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sp.createSprite(85, 28);
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#ifdef MODE0
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if(tnMain<=0){
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sp.setTextDatum(textdatum_t::top_center);
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sp.setPivot((float)sp.width() / 2, (radiusMain + tnMain)/zoom_y );
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}else{
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sp.setTextDatum(textdatum_t::baseline_center);
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sp.setPivot((float)sp.width() / 2, (radiusMain + tnMain)/zoom_y + (float)sp.height() );
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}
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#endif
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#ifdef MODE1
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if(tnMain<=0){
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sp.setTextDatum(textdatum_t::middle_left);
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sp.setPivot( (radiusMain + tnMain) / zoom_x , (float)sp.height() / 2);
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}else{
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sp.setTextDatum(textdatum_t::middle_right);
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sp.setPivot( (radiusMain + tnMain) / zoom_x + (float)sp.width(), (float)sp.height() / 2);
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}
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#endif
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#ifdef MODE2
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if(tnMain<=0){
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sp.setTextDatum(textdatum_t::middle_right);
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sp.setPivot( -(radiusMain + tnMain) / zoom_x + (float)sp.width(), (float)sp.height() / 2);
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}else{
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sp.setTextDatum(textdatum_t::middle_left);
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sp.setPivot( -(radiusMain + tnMain) / zoom_x , (float)sp.height() / 2);
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}
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#endif
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sp.setTextColor(NumMainCol, TFT_BLACK);
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for (int i = -80; i < 80; i += 10)
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{
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#ifdef REV_DIAL
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float a = angle + (float)i * resoMain;
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#else if
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float a = angle - (float)i * resoMain;
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#endif
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if (a > 100 || a < -100) continue;
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sp.clear(TFT_BLACK);
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#ifdef MAIN_UNIT_kHz
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num = abs(freq)/(100000)*100 + i*10;
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#else if
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numf = ( abs(freq)/(TickResoMain*10) + i*0.1f ) * 1e-5 * TickResoMain;
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#endif
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#ifdef MODE0
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if(tnMain<=0){
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#ifdef MAIN_UNIT_kHz
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if(num>=0) sp.drawNumber( num, sp.width()>>1, 0);
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#else if
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if(numf>=0) sp.drawFloat( fabs(numf), 1, sp.width()>>1, 0);
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#endif
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}else{
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#ifdef MAIN_UNIT_kHz
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if(num>=0) sp.drawNumber( num, sp.width()>>1, sp.height()-1);
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#else if
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if(numf>=0) sp.drawFloat( fabs(numf), 1, sp.width()>>1, sp.height()-1);
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#endif
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}
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#endif
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#ifdef MODE1
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if(tnMain<=0){
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#ifdef MAIN_UNIT_kHz
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if(num>=0) sp.drawNumber( num, 0, sp.height()>>1);
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#else if
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if(numf>=0) sp.drawFloat( fabs(numf), 1, 0, sp.height()>>1 );
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#endif
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}else{
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#ifdef MAIN_UNIT_kHz
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if(num>=0) sp.drawNumber( num, sp.width(), sp.height()>>1 );
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#else if
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if(numf>=0) sp.drawFloat( fabs(numf), 1, sp.width(), sp.height()>>1 );
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#endif
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}
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#endif
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#ifdef MODE2
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if(tnMain<=0){
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#ifdef MAIN_UNIT_kHz
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if(num>=0) sp.drawNumber( num, sp.width(), sp.height()>>1 );
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#else if
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if(numf>=0) sp.drawFloat( fabs(numf), 1, sp.width(), sp.height()>>1 );
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#endif
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}else{
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#ifdef MAIN_UNIT_kHz
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if(num>=0) sp.drawNumber( num, 0, sp.height()>>1 );
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#else if
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if(numf>=0) sp.drawFloat( fabs(numf), 1, 0, sp.height()>>1 );
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#endif
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}
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#endif
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sp.pushRotateZoomWithAA(&sprites[flip], xc, yc - yoff, a, zoom_x, zoom_y, 0);
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}
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sp.setTextDatum(textdatum_t::middle_center);
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// draw Pointer --------------------------------------------------------------------------------------------------
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sp.createSprite(1, 1);
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sp.clear(PointerCol);
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sp.setPivot(0, -0.5f);
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#ifdef MODE0
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sp.pushRotateZoomWithAA(&sprites[flip], xc, voff-yoff, 0, WidthPointer, LenPointer, 0);
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#endif
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#ifdef MODE1
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sp.pushRotateZoomWithAA(&sprites[flip], voff, yc-yoff, -90, WidthPointer, LenPointer, 0);
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#endif
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#ifdef MODE2
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sp.pushRotateZoomWithAA(&sprites[flip], lcd.width()-voff, yc-yoff, 90, WidthPointer, LenPointer, 0);
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#endif
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}
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