// Echo test that uses slightly higher level APIs. package echo2_test import ( "bytes" "github.com/jart/gosip/rtp" "github.com/jart/gosip/sdp" "github.com/jart/gosip/sip" "log" "math/rand" "net" "testing" "time" ) func TestCallToEchoApp(t *testing.T) { to := &sip.Addr{Uri: &sip.URI{Host: "127.0.0.1", Port: 5060}} from := &sip.Addr{Uri: &sip.URI{Host: "127.0.0.1"}} // Create the SIP UDP transport layer. tp, err := sip.NewUDPTransport(from) if err != nil { t.Fatal(err) } // Create an RTP socket. rtpsock, err := net.ListenPacket("udp", "108.61.60.146:0") if err != nil { t.Fatal("rtp listen:", err) } defer rtpsock.Close() rtpaddr := rtpsock.LocalAddr().(*net.UDPAddr) // Send an INVITE message with an SDP. invite := sip.NewRequest(tp, "INVITE", to, from) sip.AttachSDP(invite, sdp.New(rtpaddr, sdp.ULAWCodec, sdp.DTMFCodec)) err = tp.Send(invite) if err != nil { t.Fatal(err) } // Receive provisional 100 Trying. conn.SetDeadline(time.Now().Add(time.Second)) memory := make([]byte, 2048) amt, err := conn.Read(memory) if err != nil { t.Fatal("read 100 trying:", err) } log.Printf("<<< %s\n%s\n", raddr, string(memory[0:amt])) msg, err := sip.ParseMsg(string(memory[0:amt])) if err != nil { t.Fatal("parse 100 trying", err) } if !msg.IsResponse || msg.Status != 100 || msg.Phrase != "Trying" { t.Fatal("didn't get 100 trying :[") } // Receive 200 OK. conn.SetDeadline(time.Now().Add(5 * time.Second)) amt, err = conn.Read(memory) if err != nil { t.Fatal("read 200 ok:", err) } log.Printf("<<< %s\n%s\n", raddr, string(memory[0:amt])) msg, err = sip.ParseMsg(string(memory[0:amt])) if err != nil { t.Fatal("parse 200 ok:", err) } if !msg.IsResponse || msg.Status != 200 || msg.Phrase != "OK" { t.Fatal("wanted 200 ok but got:", msg.Status, msg.Phrase) } if msg.Payload == "" || msg.Headers["Content-Type"] != "application/sdp" { t.Fatal("200 ok didn't have sdp payload") } // Figure out where they want us to send RTP. rsdp, err := sdp.Parse(msg.Payload) if err != nil { t.Fatal("failed to parse sdp", err) } rrtpaddr := &net.UDPAddr{IP: net.ParseIP(rsdp.Addr), Port: int(rsdp.Audio.Port)} // Acknowledge the 200 OK to answer the call. var ack sip.Msg ack.Request = invite.Request ack.From = msg.From ack.To = msg.To ack.CallID = msg.CallID ack.Method = "ACK" ack.CSeq = msg.CSeq ack.CSeqMethod = "ACK" ack.Via = msg.Via b.Reset() ack.Append(&b) if amt, err := conn.Write(b.Bytes()); err != nil || amt != b.Len() { t.Fatal(err) } // Send RTP packets containing junk until we get an echo response. quit := make(chan bool) go func() { frameout := make([]byte, rtp.HeaderSize+160) rtpHeader := rtp.Header{ PT: sdp.ULAWCodec.PT, Seq: 666, TS: 0, Ssrc: rand.Uint32(), } for n := 0; n < 160; n++ { frameout[rtp.HeaderSize+n] = byte(n) } ticker := time.NewTicker(20 * time.Millisecond) defer ticker.Stop() for { select { case <-ticker.C: rtpHeader.Write(frameout) rtpHeader.TS += 160 rtpHeader.Seq++ amt, err = rtpsock.WriteTo(frameout, rrtpaddr) if err != nil { t.Fatal("rtp write", err) } case <-quit: return } } }() defer func() { quit <- true }() // We're talking to an echo application so they should send us back exactly // the same audio. rtpsock.SetDeadline(time.Now().Add(5 * time.Second)) amt, _, err = rtpsock.ReadFrom(memory) if err != nil { t.Fatal("rtp read", err) } if amt != rtp.HeaderSize+160 { t.Fatal("rtp recv amt != 12+160") } var rtpHeader rtp.Header err = rtpHeader.Read(memory) if err != nil { t.Fatal(err) } for n := 0; n < 160; n++ { if memory[rtp.HeaderSize+n] != byte(n) { t.Fatal("rtp response audio didnt match") } } // Hangup (we'll be lazy and just change up the ack Msg) ack.Method = "BYE" ack.CSeqMethod = "BYE" ack.CSeq++ b.Reset() ack.Append(&b) amt, err = conn.Write(b.Bytes()) if err != nil || amt != b.Len() { t.Fatal(err) } // Wait for acknowledgment of hangup. conn.SetDeadline(time.Now().Add(time.Second)) amt, err = conn.Read(memory) if err != nil { t.Fatal(err) } msg, err = sip.ParseMsg(string(memory[0:amt])) if err != nil { t.Fatal(err) } if !msg.IsResponse || msg.Status != 200 || msg.Phrase != "OK" { t.Fatal("wanted bye response 200 ok but got:", msg.Status, msg.Phrase) } }