Currently, every rtpengine will subscribe to redis-keyspace notification
so it will receive a notification when an call is inserted. If the call
is not already handeled by the rtpengine, the call will be restored.
The reason for this is to have in-place redundancy. Imagine you have
multiple rtpengines running, eachone will have all calls of the others.
When one rtpengine fails somehow, infrastructure guys use BGP in order to
'move' the IP address from one rtpengine to another. Thisone can handle
the new calls instantly since they're already recovered by
redis-notification feature.
Next step is internally identify those calls in order to prevent some
timers to delete the calls where no RTP flows. Second will be
something we call 'partitioning'. It means that the subscription
to a redis notify will only be for the keyspace a dedicated rtpengine
writes to. This leads to the point that you can make redundancy groups
(partitions) of the rtpengines.
This brings master up to date with branch `rfuchs/socket-rework` at
commit `b1bcc096b7`. The branches have diverged too much for a proper
merge, so this is a manual (squashed) merge.
The old master before this merge can be found in branch
`old-master-before-socket-rework` (commit `82199216b2`).
This is a complete rewrite of all socket handling routines. The most
important functional change is that sockets aren't indiscriminately
bound to INADDR_ANY (or rather in6addr_any), but instead are always
bound to their respective local interface address and with the correct
address family.
Side effects of this are that in multi-homed environments, multiple
sockets must be opened (one per interface address and family) which must
be taken into account when considering RLIMIT_NOFILE values. As a
benefit, this change allows rtpengine to utilize the full UDP port space
per interface address, instead of just one port space per machine.
The socket abstraction also makes it possible to support RTP over TCP in
the future.
Change-Id: If6cf4f42136229490186d2d2482fb4fc140c2b53
The payload types are not saved and retrieved from redis. Used a hash to
store the payload types in the form (0, payload_value0), (1, payload_value1)
for every media.