To prevent a race condition that might miss updates about call info, set
up the Redis keyspace notifications first and then run loop to restore
calls from the existing data.
closes#1503
Change-Id: I6afa4c50fe0a34c602063fc2f45b2ee38133cf1e
The redis onekey concepts is introduced to reduce traffic to redis
and redis notification traffic.
It modifies the current structure for one call in redis, which are
multiple keys with pre- and postfixes and the callid in between to
one key with the structure "json-<callid>". The value is a json
formatted string with the previous multi-key identifiers in it.
- add --subscribe_keyspace list config parameter.
- don't delete foreign calls by timers
- fix synchronization of foreign calls (use a separate redis_notify database)
- fix statistics for control channel calls.
- fix deletion of foreign calls upon del notifications
- update rtpengine-ctl tool
Currently, every rtpengine will subscribe to redis-keyspace notification
so it will receive a notification when an call is inserted. If the call
is not already handeled by the rtpengine, the call will be restored.
The reason for this is to have in-place redundancy. Imagine you have
multiple rtpengines running, eachone will have all calls of the others.
When one rtpengine fails somehow, infrastructure guys use BGP in order to
'move' the IP address from one rtpengine to another. Thisone can handle
the new calls instantly since they're already recovered by
redis-notification feature.
Next step is internally identify those calls in order to prevent some
timers to delete the calls where no RTP flows. Second will be
something we call 'partitioning'. It means that the subscription
to a redis notify will only be for the keyspace a dedicated rtpengine
writes to. This leads to the point that you can make redundancy groups
(partitions) of the rtpengines.
This brings master up to date with branch `rfuchs/socket-rework` at
commit `b1bcc096b7`. The branches have diverged too much for a proper
merge, so this is a manual (squashed) merge.
The old master before this merge can be found in branch
`old-master-before-socket-rework` (commit `82199216b2`).
This is a complete rewrite of all socket handling routines. The most
important functional change is that sockets aren't indiscriminately
bound to INADDR_ANY (or rather in6addr_any), but instead are always
bound to their respective local interface address and with the correct
address family.
Side effects of this are that in multi-homed environments, multiple
sockets must be opened (one per interface address and family) which must
be taken into account when considering RLIMIT_NOFILE values. As a
benefit, this change allows rtpengine to utilize the full UDP port space
per interface address, instead of just one port space per machine.
The socket abstraction also makes it possible to support RTP over TCP in
the future.
Change-Id: If6cf4f42136229490186d2d2482fb4fc140c2b53