Don't explicitly set the "non forwarding" flag just because an RTCP
stream is being kernelised. The distinction between RTP and RTCP,
together with zero-length outputs setting "non forwarding" automatically
takes care of it.
Change-Id: Ie363fc369b7ace21ed172a0ec141c83afd1ba21b
Make it possible for a looper thread function to break out of the loop
by returning an appropriate status code.
Change-Id: I22e7789270eed4bf3340e7dae941929de58700ea
Perform endpoint address check before doing ingress SSRC handling. We
don't want to act on an apparent SSRC change if the endpoint address
doesn't match and the packet should have been ignored.
Closes#1655
Change-Id: I251e23b1583b1916c7c4904cf40d3b37b3533117
As this is running in a separate thread now, rtpe_now needs to be set
excplicitly in each iteration.
Fix-up for 6fe9cc9
Change-Id: Icb1ec8a27389bb48ee893a9a29e4e1c11447d61c
To do the work more efficiently,
and not be dependent on the call_timer runs by poller,
we should move the ports iterations (stats update from the kernel)
functionality to a separate thread, to make it faster and
not be dependent on what happens in the `call_timer` at all.
Since it has nothing to do with the call timers.
As an additional benefit: we unload the `call_timer` runner.
Change-Id: I511529ce504ef3d29f4e9d6d731ffd470d78d27a
Due to multiple threads polling all sockets for read events, it's
possible for one socket to receive a read event in one thread, then
immediately receive another read event in another thread, resulting in
two threads reading packets from the same socket at the same time.
While this is perfectly valid and correctly handled by mutex etc, it can
result in packets being processed out of order. In media passthrough
scenarios which don't do sequencing this can result in packets being
reordered.
Using a simple atomic counter we can ensure that only one thread is
reading from any one socket at a time.
Relevant to #1638
Change-Id: I406491d6ae5e13e618e153ba5463fd9169636016
To do the work more efficiently and not be dependent on
the `call_timer` runs by poller, we should move
the releasing of sockets to a separate thread, to make it
faster and not be dependent on what happens in the `call_timer`
at all. Since it has nothing to do with the call timers.
Since now we have two queues:
- thread scope (local): ports_to_release
- global one: ports_to_release_glob
`sockets_releaser()` uses the ports_to_release_glob,
meanwhile appending in the `call_timer()` happens using the
ports_to_release.
Change-Id: Iadd966ac895b2dd64f81269d4fdf5d83747fe0b7
Add a flag to inhibit kernel mode while DTMF injection is active. Tie in
DTMF playback trigger function: Remove stream from kernel, set inhibit
flag, play DTMF, then unset inhibit flag when all events have been
injected.
Change-Id: I533ec95a676bc7edf4dd973217f8d9499f1e22b6
DTMF requires the "end" event to be sent multiple times, requiring
sequence number adjustments after DTMF injection has finished. Add
support for this to the kernel module.
Change-Id: Ie5c8f18eda39553a6ebbdd35ef2341be01f2a59f
Instead of doing two calls to the kernel every time a forwarding stream
is deleted (one to update the stats and one to delete), combine these
two into a single call using REMG_DEL_TARGET_STATS.
Change-Id: I9fcb148930c24bc866f842a50edd613fb6296de0
Separate out the call to kernel_update_stats() from the function
actually consuming the stats and updating the userspace internal
counters.
Functional no-op.
Change-Id: I4d357e2649c31db7839d8f1369bca9750ef7eae2
Using a pointer array instead of a linked lists allows us to directly
reference a media section by index number, without having to spool into
the linked list.
No functional changes.
Change-Id: I8b0e93f0c2e9addbcb4c938894118ed4a6aec768
Just fixing of some typos introduced before by this commits list:
- 3444febebc
- 21562866ce
- c024b54dc3
Change-Id: I9b7f6ed5c67f1a5f31bb37ef776cf943096f1d2f
We have to stop using objects of `struct port_pool` (media_socket.h),
becasue a newer approach introduced for ports allocations deprecates
usage of them.
Deprecated objects:
`port_pool.last_used`
`port_pool.ports_used`
`port_pool.free_list`
`port_pool.free_list_used`
Change-Id: I70e166753da7a43cb3b6b188c83d978b7dbce046
Introduce a reworked port allocation in RTPEngine.
The goal of this rework is to:
- simplify the logic of handling free/engaged ports
- eliminate a bottle neck begotten by overcomplicated logic
- potentially resolve the issue with "ran out of ports"
under heavy loading, when still there must be ports left
in the ports pool
Change-Id: Ifd2b1565611dd3b86c474a1ea5507fc6152fc212
There's a mixture of RTPengine and RTPEngine, though we lowercase it
entirely most of the time, so let's stick to this and unify its style.
While at it remove the "the" article for rtpengine as well,
where applicable.
Change-Id: Idbad9313499942ad12ade2c9ce76fe3ec4cd2762
The SRTP decryption context is associated with the local socket. Use the
socket that a packet was actually received on for the decryption context
instead of using the one that it was expected to be received on.
Change-Id: Iddf400a440fc51b4afb370ec827f75e9626b2cfd
(cherry picked from commit 8c3452e50b)
When a receiving socket doesn't match the socket we were expecting, make
sure that the receiving socket is actually one of the sockets we want to
use at this point before blindly switching the socket.
This fixes a race condition after a re-invite: A new set of sockets has
been opened, but an old/delayed RTP packet still arrives on one of the
old ports. In this case we don't want to switch the local socket.
Change-Id: I4e2b87ad608b1a9c6a0bb2eae5c305fd79be70d5
(cherry picked from commit 304a1b11ef)